![]() The long-awaited and game-changing feature was a collaborative effort between many developers, notably Alex Fuller the original developer of the patch, and Lukas Stockner who polished and submitted it. I create characters, vehicles, clothing, various other assets and sets in different styles. ![]() Combine in compositor using add /VdgGRpce9z ![]() Rotation The rotation of the studio lights on the Z axis. (world could be added too, from world properties tab) World Space Lighting Uses world space lighting so lights do not follow the view camera. Add light sources from the "Object" tab>shading>Ligthgroups I have configured the World with the same sunset. Quick little tutorial about how to use new #lightgroups in #blender 3.2 alpha This allows for huge flexibility at the compositing stage. One of Blender's most requested features has just made it into the Blender 3.2 alpha: Light groups! Light groups are a powerful system allowing the generation of user-determined lighting passes, which can include scene, environment, and material lights.
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